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 conditional restricted boltzmann machine


Estimating 3D Trajectories from 2D Projections via Disjunctive Factored Four-Way Conditional Restricted Boltzmann Machines

arXiv.org Artificial Intelligence

Estimation, recognition, and near-future prediction of 3D trajectories based on their two dimensional projections available from one camera source is an exceptionally difficult problem due to uncertainty in the trajectories and environment, high dimensionality of the specific trajectory states, lack of enough labeled data and so on. In this article, we propose a solution to solve this problem based on a novel deep learning model dubbed Disjunctive Factored Four-Way Conditional Restricted Boltzmann Machine (DFFW-CRBM). Our method improves state-of-the-art deep learning techniques for high dimensional time-series modeling by introducing a novel tensor factorization capable of driving forth order Boltzmann machines to considerably lower energy levels, at no computational costs. DFFW-CRBMs are capable of accurately estimating, recognizing, and performing near-future prediction of three-dimensional trajectories from their 2D projections while requiring limited amount of labeled data. We evaluate our method on both simulated and real-world data, showing its effectiveness in predicting and classifying complex ball trajectories and human activities.


Conditional Restricted Boltzmann Machines for Cold Start Recommendations

arXiv.org Machine Learning

Restricted Boltzman Machines (RBMs) have been successfully used in recommender systems. However, as with most of other collaborative filtering techniques, it cannot solve cold start problems for there is no rating for a new item. In this paper, we first apply conditional RBM (CRBM) which could take extra information into account and show that CRBM could solve cold start problem very well, especially for rating prediction task. CRBM naturally combine the content and collaborative data under a single framework which could be fitted effectively. Experiments show that CRBM can be compared favourably with matrix factorization models, while hidden features learned from the former models are more easy to be interpreted.


Conditional Restricted Boltzmann Machines for Negotiations in Highly Competitive and Complex Domains

AAAI Conferences

Learning in automated negotiations, while useful, is hard because of the indirect way the target function can be observed and the limited amount of experience available to learn from. This paper proposes two novel opponent modeling techniques based on deep learning methods. Moreover, to improve the learning efficacy of negotiating agents, the second approach is also capable of transferring knowledge efficiently between negotiation tasks. Transfer is conducted by automatically mapping the source knowledge to the target in a rich feature space. Experiments show that using these techniques the proposed strategies outperform existing state-of-the-art agents in highly competitive and complex negotiation domains. Furthermore, the empirical game theoretic analysis reveals the robustness of the proposed strategies.